NORMAN: I think because it was a new game, it was something completely different.

It hadnt been copied by the drama, but we managed to retain that kind ofSquid Gamefeel.

We kind wanted to keep that plastic-y, molded, childish graphic feel, but upsize it.

‘Squid Game: The Challenge’

Courtesy of Netflix

And then you throw in the element of the gameplay and the teamwork.

So, it caught em off guard.

DEADLINE: You worked with another production designer on the series, Mathieu Weekes.

Netflix Alfred Hitchcock series

Squid Game: The Challenge. Episode 103Courtesy of Netflix

Did you split up the games or did you both collaborate on each game?

NORMAN: Its sort of a weird mix.

Its just the finer game parts and props and details.

DEADLINE: What was the most challenging game to design?

We went through quite a process of asking, Can we do this?

Is it possible to use something?

Is it glass or something similar?

And obviously theres a lot of health and safety risks involved.

Youd be able to look down the line and you know exactly where the path is.

Thats how we landed on trap doors, but it was quite a long process.

So, it was a hell of a health and safety challenge to get through with that game.