EXCLUSIVE:Paul W.S.
Andersonwill write and directThe House of the Dead, an action-packed feature based on the legacySegafranchise.
Timothy I. Stevenson will be executive producer.
‘The House of the Dead’Sega/Herne Hill Media
TheHouse of the Deaddebuted in 1996 as an on-rails shooter game, fast-paced action/horror with a groundbreaking zombie premise.
The title comes from the bureau they work for, because their life expectancies are brief.
Ive loved the video game since the 90s, Anderson told Deadline.
Original Game ©SEGA. ©SEGA/Herne Hill Media
And pretty much at the same time, I was also playing a lot ofHouse of the Dead.
Its a title Ive always loved.
The IP has grown in strength, and now its really cross-generational.
I was one of the original players, but now I have teenage kids who also play.
That is the real attraction for me, that youve got a cross-generational piece of IP.
Its about a woman, Lisa Rogan, whos attempting to rescue her father.
This is a full-on terror ride.
Everyones going to be on the same page.
The filmmakers say these inmates are way more capable killers than zombies.
These are more like weaponized mutations, these incredible steroid-ed up figures that have chainsaws embedded into their limbs.
And these creatures are keenly intelligent, another thing that setHouse of the Deadapart.
Theyre not just going to come at you slowly lumbering.
Theyre coming from the sides, theyre coming from the back.
Theyre trying to trick you.
Theyre trying to trap you.
And the level of intelligence differs.
The flesh is dead, but the mind lives on in a character called The Wheel of Fate.
So the Wheel of Fate, Death, the Magician.
SegasToru Nakaharais the Japan-based game makers Head of Production Movies/TV.
Sega helped turn that around with theSonic the Hedgehogfilm franchise, and they have numerous others percolating.
They have a rare understanding of video games, and how to bring them to the screen.
We want to add a cool zombie movie to the Sega transmedia basket.
They will pitch the project immediately, with plans to be in production by mid- to late-2025.
Toru Nakahara negotiated on behalf of Sega.